![]() BUT If I load the sample scene that is included with SRDebugger it works fine and looks real nice. In the Editor it runs with no errors but it seems that it is not acknowledging my triple-tap to start up SRDebugger. My problem now is that it just doesn't work when I add the SRDebugger.Init prefab to my scene. When I do this the project hangs on load (spinning BeachBall) and I have to Force Quit it. I got 3 versions installed and sometimes I start up the wrong one. Later when I went to work on it again I was getting confused and loading my project (with SRDebugger) in an older version of Unity (4.5.5). Although when I imported SRDebugger into my project I was using Unity 4.6.2. Optionally, this hot-spot can be disabled and the debug panel opened from script.įorget the crashing. SRDebugger is accessed via a hot-spot in the corner of the display. Works in Unity Free/Personal and Unity Professional.Ĭurrently supports Standalone, iOS, Android, Windows 8 and Web Player platforms. Responsive design supports any resolution or orientation. With the debug panel closed, monitoring footprint is tiny. Display build manifest when using Unity Cloud Build. Examine specs of the device your game is running on. Profile tab presents an approximated breakdown of how long each step of the frame took to execute. Pin any option to the in-game view to tweak values without opening SRDebugger. Setup actions that can be executed to perform useful tasks. Create toggles to enable debug features - god mode, debug hud, etc. Tweak properties in the options panel, test out new parameters without redeploying to your device. ![]() Allow users to send bug reports directly to your email address with console log and screenshot attached. Configure keyboard shortcuts for quick access on desktop platforms. Console can be docked to view the log while in-game. View the Unit圓D console log at runtime on your mobile device, without tethering to your laptop. ASSET STORE | WEBSITE | DOCUMENTATION | WEBPLAYER DEMO
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